The tragic effect of violent video games

broken glassesSince I’ve been Sales Manager for Arcade Tables, one of the biggest selling points I enjoy touting is the innocence of the games on the tables we produce.  There are 60 classic games on the Asobu Arcade Table and none require any kind of parental censorship.  Sure, you can shoot down alien spaceships, and you can gobble up little ghosts, but there is no car stealing (Grand Theft Auto) and certainly no graphic death and destruction (Halo).

In a news item posted today on ninemsn.com.au, the headline “Teen Mum killed over video game” was pure testament to the hard core messages that are conveyed in modern games that are sold to our youths.

Fox News reports that Daniel Petric, a 17 year old in the U.S., has been sentenced to 23 years behind bars for shooting dead his mother after she confiscated his favourite video game … Halo 3.

Almost as disturbing was the argument that Daniel had become so obsessed by the fictional violence in the video games he played, that he had become numb to the concept of death.

Sales pitch though it may be, I truly believe that the innocence of the games on our Arcade Table is its most important feature.  When you’re buying an entertainment unit for the family to enjoy together, isn’t it wonderful to have the peace of mind that comes with knowing that you can allow the children to use it without being severely influenced, even warped, by what they see?

Rant over … it’s difficult not to be moved by such a news item.

ms pacman

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